name	jkspd
type	none
cantgrab 1
nolife 1
load jkspe
setlayer 400
candamage enemy obstacle
anim idle
	offset  160 240
	bbox    0 0 0 0
	delay 8
	spawnframe 0 160 120 0 1
	subentity jkspe
	flipframe 0
	hitfx data/sounds/empty.wav
	attack2 -1000 -1000 2000 2000 5 0 1 1 0 1000
	#sound data/sounds/n/pbomb.wav
	#sound data/sounds/n/pscripe2.wav
	otg 1
	seal 10 0
	frame	data/chars/bosf/jcksp01
	frame	data/chars/bosf/jcksp02
	frame	data/chars/bosf/jcksp03
	attack2 0
	frame	data/chars/bosf/jcksp04
	attack2 -1000 -1000 2000 2000 5 0 1 1 0 1000
	otg 1
	frame	data/chars/bosf/jcksp05
	frame	data/chars/bosf/jcksp06
	frame	data/chars/bosf/jcksp07
	attack2 0
	frame	data/chars/bosf/jcksp08
	attack2 -1000 -1000 2000 2000 5 0 1 1 0 1000
	otg 1
	frame	data/chars/bosf/jcksp09
	frame	data/chars/bosf/jcksp10
	frame	data/chars/bosf/jcksp11
	attack2 0
	frame	data/chars/bosf/jcksp12
	attack2 -1000 -1000 2000 2000 5 0 1 1 0 1000
	otg 1
	frame	data/chars/bosf/jcksp13
	frame	data/chars/bosf/jcksp14
	frame	data/chars/bosf/jcksp15
	attack2 0
	frame	data/chars/bosf/jcksp16
	attack2 -1000 -1000 2000 2000 5 0 1 1 0 1000
	otg 1
	frame	data/chars/bosf/jcksp17
	frame	data/chars/bosf/jcksp18
	attack2 0
	frame	data/chars/bosf/jcksp19
	attack2 -1000 -1000 2000 2000 25 1 1 1 0 1000
	otg 1
	frame	data/chars/bosf/jcksp20
	delay 1
	@cmd killentity getlocalvar("self")
	frame	data/chars/misc/empty
	frame	data/chars/misc/empty

	
